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Starter Kingdom

The Crownward is the first protected area of SvenGuard.

New players should begin by speaking to Steward Aelric inside the castle. The first quests stay close to spawn and teach the basics of the kingdom.

First things to do

  1. Speak to Steward Aelric.
  2. Meet Captain Thorne.
  3. Open /menu and check Gear, Stats, and Resources.
  4. Check your skills with /skills.
  5. Use /quests list if you need help finding available quests.
  6. Use the live map for travel planning: https://map.svenguard.world

Important starter NPCs

NPC Where Why they matter
Steward Aelric Great Hall Main welcome quest.
Captain Thorne Barracks Safety and kingdom rules.
Scribe Elowen Great Hall Records and lore.
Bellwarden Mara Bell Tower Second main quest.
Morwenna the White Witch Whitewood grove outside the castle Side quest and old magic.
Baker Tilda Market Food side quest.
Mason Garron Courtyard Repair side quest.
Cellar Warden Hobb Grain cellar Small combat/tutorial quest.

Starter quests

Main quests:

  • The Oath at Dawn
  • The Bell That Would Not Ring

Side quests:

  • A Candle in the Whitewood
  • Bread Before Blades
  • Bent Nails, Straight Walls
  • The Lost Page of the Scribe
  • Rats Beneath the Grain

Current quest status

The starter kingdom questline is being built around NPC dialogue, Quests objectives, RPGSkills rewards, and protected spawn-kingdom locations.

The plan keeps all first quests inside the starter kingdom area. Morwenna the White Witch is just outside the castle, but still inside protected kingdom land.

Some quest rewards may become SvenGuard accessories. Those will be equipped with /gear and checked with /sg stats.

Some systems may still be in testing. If a command says you do not have permission, the feature may not be public yet.